> For the complete documentation index, see [llms.txt](https://docs.rytrak.fr/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.rytrak.fr/scripts/advanced-handcuffs-system/general-configuration.md).

# General Configuration

### Config.Language

![](/files/fn110LtFtx93GalOjr8U)

Choose the language of the resource, we propose the basic language **French&#x20;*****(fr)*** and **English&#x20;*****(en)***.

### Config.EnableCommands

<div align="left"><figure><img src="/files/pzbYpVJdfTQxocgCZJeF" alt=""><figcaption></figcaption></figure></div>

Don't activate if you're using a framework

Order list if enabled:

```
/cuffs
/uncuffs
/rope
/unrope
/grinder
```

### Config.Framework

<figure><img src="/files/WqZOpIHRuWYgeaml35w2" alt=""><figcaption></figcaption></figure>

For each framework, please follow the appropriate documentation

### Config.DisableInventoryKey

<div align="left"><figure><img src="/files/FxxbCQqWxpbuOGJC3PJ3" alt=""><figcaption></figcaption></figure></div>

Disables the inventory key when the player is handcuffed.

If you're using `ox_inventory`, there's no need to set the keys as they are automatically handled by the system.

### Config.DisableKey

<div align="left"><figure><img src="/files/PvVFNt1ph81ALuxyAxk9" alt=""><figcaption></figcaption></figure></div>

Disables the keys below when the player is handcuffed. To adjust, go to the FiveM key list [here](https://docs.fivem.net/docs/game-references/controls/).

### Config.SyncedCuffs

<div align="left"><figure><img src="/files/eFogfyGEOirZDrk6fDfi" alt=""><figcaption></figcaption></figure></div>

Keeps the player handcuffed even if he disconnects and reconnects later (this setting works with the player's GTA V license and is saved only in a temporary server table)

### Config.NeedToBeBehind

![](/files/W7xxanXu31AuczD5FBWU)

Set this option to “true” if you want the player to be behind the person in order to handcuff/unhandcuff them. (if false, the player can be in front of the other player to cuff/uncuff him)

### Config.Props

<div align="left"><figure><img src="/files/QKFQyPCTv4EXF2OcEu3R" alt=""><figcaption></figcaption></figure></div>

### Config.StatebagsName

<div align="left"><figure><img src="/files/dyv5nsn05g9h7aOilj7K" alt=""><figcaption></figcaption></figure></div>
