# General Exports

This page explains the available exports for the **r\_pepperspray** script and how to use them. These client-side exports allow you to interact programmatically with the pepper spray system from other resources.

***

### **1. Exports Overview**

#### 1.1 **SetGassedPlayer**

```lua
exports['r_pepperspray']:SetGassedPlayer(weaponName)
```

**Description:**\
Applies the gas effect to the player based on the specified command (e.g., **pepper spray**).

**Parameters:**

* `weaponName`: The command identifying the type of gas effect to apply (e.g., **pepper spray**).

***

#### 1.2 **RemoveGas**

```lua
exports['r_pepperspray']:RemoveGas()
```

**Description:**\
Removes the gas effect from the player.

***

#### 1.3 **SetPepperQuantity**

```lua
exports['r_pepperspray']:SetPepperQuantity(quantity)
```

**Description:**\
Sets the amount of spray available to the player (either **pepper spray** or **decontamination spray**).

**Parameters:**

* `quantity` (number): The amount of spray to set for the player.

***

#### 1.4 **IsGassed**

```lua
exports['r_pepperspray']:IsGassed()
```

**Description:**\
Returns whether the player is currently gassed or not.

**Returns:**

* `true`: If the player is gassed.
* `false`: If the player is not gassed.

***

### **2. Example Usage**

Here’s a basic example of how to use the **pepper spray** exports:

```lua
-- Apply the pepper spray effect to the player
exports['r_pepperspray']:SetGassedPlayer('pepperspray')

-- Remove the gas effect from the player
exports['r_pepperspray']:RemoveGas()

-- Set the pepper spray quantity for the player to 5
exports['r_pepperspray']:SetPepperQuantity(5)

-- Check if the player is gassed
local isGassed = exports['r_pepperspray']:IsGassed()

if isGassed then
    print("Player is gassed!")
else
    print("Player is not gassed.")
end
```


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